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Amlor

Amlor, "Whisker"
| Name | Amlor |
|---|---|
| Occupation | Scholar of philosophy, explorer, thief |
| Age | Young |
| Race | Man |
|---|---|
| Residence | The Blue Mountains |
| Kinship |
| Outward Appearance |
What a strange, scrawny, fleet-footed fool! Cloaked from head to toe in a rugged patchwork of cloth and leather, pouches dangling from the straps in a disorganised manner, jingling with coins as he steps through the Bree-town street with seemingly misplaced enthusiasm. Swinging his bag to his knees, balancing it up by its elk horns, he opens the main flap, thrusting his hand through a mess of books, journals and papers to yank out a crude jar. Leaning the bag against the low wall, he then fluidly vaults over it without so much as a misplaced breath, dropping down to a wet drainage alleyway, hooking his knees around a metal bar protruding from one of the walls, hanging upside down.
He swings at the water below several times before successfully catching a jarful of rainwater, lifting it up to his face and grinning widely to himself behind his mask, eyes creasing with fascination and childish joy. Pushing the cork into the jar, he swings himself about a bit before realising he didn't entirely think this through.
The man sighs, dangles for a moment, then lets himself drop into the wet alley, soaking his clothes through. He clumsily climbs his way back up, fingertips passing firmly over loose bricks, heaving himself over the wall. Placing the jar gently into his bag, he flips the flap back over it, hoists it over his back and looks down at his soaked robe, a look of embaressment and shame on his face. This doesn't last long, however, as he suddenly regains his prior enthusiasm, pacing swiftly off around the corner, whistling a tune all the way.
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Background
Amlor left Minas Tirith in a hurry, desperate to escape a reputation of shame and cowardice and begin again. It took a long time for him to get here, and he's sure he has left that name behind him. After many clashes with concepts of honour, chivalry, dignity, he now tasks himself with trying to understand what these notions are, how they came about, and whether or not they are worth his time, or anyone's.
He often finds himself struck with wanderlust, which only prolonged his journey to Bree. He found a goat on his way, its mother slumped dead on top of it - starved to death, the poor thing trapped and hungry under its own dead parent. He may have questioned ideas about sympathy, but he had to take the little sod in. He called her "Hoof", and kept her at home as a pet for some time when he arrived in the Blue Mountains. Turns out a goat isn't bad company for a recluse, except for the day when he pilfered a strange vial of water from a noble's home. Amlor left it on the table, and Hoof managed to knock it off and drink from the pool in the floor before it seeped into the floorboards - turns out it was ent-water, and Hoof grew rather large, rather quickly. But Amlor is a resourceful fellow, and decided that this meant Hoof could join him on his adventures as a trusty steed! Sure, there are sturdier, faster horses - but Amlor rationalised little is as beautiful as friendship, and it makes the ultimate steed, a light in the darkness - if not the lamp Amlor keeps on the saddle to stave off Hoof's fear of the dark.
Amlor has a habit of disguising himself, as a noble, a beggar, or anything that takes his fancy. Often this is benign, a way of him practicing his deceptive abilities - he hopes some day that he can help someone, that long imagined companion in crime and thought, with his ability to effectively morph into a stranger with a good bit of acting.
| Friends | Fyxe |
|---|---|
| Relatives | None |
| Rivals/Enemies | None |
| Loves | Questions, music, wit, thrill, cider, civility, gravity. |
|---|---|
| Hates | Arrogance, pretentiousness, narcissism, being made vulnerable |
| Motivation | Survival, and finding companionship in his work, both legal and illegal. |
| Quotes | "Appearances are everything." |
