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Uruniire's Quest for Inspiration



Uruniire had just left the Inn of the Prancing Pony, deciding to take a stroll around the town to get ideas for the book he had planned to write. He was clothed in his usual tunic and trousers, as well as his pack, his staff, and a blue, wide brimmed hat, with a massive feather stuck into the brim to shade him from the morning sunlight. But wait, he had left his pack and staff in the Inn. No matter, he did not need them at the time.

He started his stroll southwards, down the grassy hill from the Inn, to the market square, deciding to see if anything there might give him an idea. The market square was filled with many different smells, sounds, and sights. His eyes darting from stall to stall, he decided to just wander among the stalls his navy eyes beheld, examining the wares of the merchants in hopes of an idea. Would the fresh, juicy meat and strong-smelling, musky furs being sold by one man give him inspiration? No. How about the refreshing, crisp fruits and earthy, dirt-covered vegetables being sold by another? I am afraid not.

Alas, Uruniire found no inspiration in the market, so he continued westwards, past the low gate that nearly hit him square on the head, and through the roads lined with densely compacted buildings, in search of inspiration, until he arrived at the Stone Quarter. The open area filled with hedges, and the occasional market stall, had a very broad view of the sky above. So, he stared at the clouds for a while, seeing if he might find inspiration there. Sadly, our poor Elf Scholar did not find inspiration in these white puffs of cotton, dotting the sky with their beauty. So then Uruniire strolled over to the statue of the Dwarf whose name he did not know at the center of the Stone Quarter, looking to it for inspiration. Did our Bree-going elvish friend find inspiration in this, moss-covered, ancient statue, carved in the likeness of an unnamed Dwarf who was likely a great warrior, now being worn away by the hands of the great force of destruction that is time? I suppose not, for he left the Stone Quarter soon afterward.

His quest continued westward, but it was a brief journey, to the muddy, tent-lined streets known locally as Beggar's Alley. He decided to wander amongst those living, or passing through there, greeting them with a polite tip of his hat as he wandered through, but no smile, for the features of his face were foreign to emotion, as was emotion foreign to the features of his face. Did our hopelessly uninspired hero find inspiration in the shady looking, heavily-cloaked thieves, brigands, and other unsavory sorts? Why, no indeed. Perhaps in the poor folk subjected to living in this part of town, practically another land? With their hair messed up like wild dogs, lined with flecks of dirt and straw, the clothes on their backs unwashed and torn to so many shreds that they could barely be considered clothing at all? Or perhaps their children, in likewise appearance, running through the lone bits of grass remaining in this strange, forgotten world? Alas, no.

Then our poor, lost and uninspired friend left this sorrowful land, noting now that it was dusk, turning eastward, passing through the Stone Quarter yet again. He then continued eastward for a few more paces, before changing in a northward route, up the the steep, mossy, stone steps to the wooden balcony at their other end, known in these lands as the Scholar's Walk, a most fitting place for our companion to look for inspiration. He continued exploring the Scholar's Walk, most uneventfully, passing by a few chairs that some people had left there, likely observing the beautiful, crimson sunset visible from that area, but Uruniire had not found inspiration in this spectacle. So, he continued until he soon reached an old, worn, wooden door, it's knob rusted so that it squeaked as he turned it, our chief character stepping inside. The room inside was warm and inviting, yet still draped in an air of mystery. It was known by most as the Archives of the Scholar's Stair. Did our inspiration-searching tree-dweller find ideas in the crackling fire, encompassed by a stone hearth? Perhaps the massive, dusty shelves, lined with books from many times, on many topics, each one its own world? Maybe the books themselves, ranging in topic from fishing, to farming, swordplay, to secrets of ancient peoples? Shamefully, no.

Finally, our brave hero accepted his defeat, leaving from the door whence he came, and charting his course back to the Inn, hoping his staff and pack remained where he last left them.